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HOW TO USE THIS GUIDE

This guide was originally written in order to allow a more detailed method of using the Herbalism Non Weapon Proficiency than that provided in the PHB. It may be used only by characters with the Herbalism proficiency. A revised Herbalism proficiency which can be used in FRPGs, appears below. The description of each herb contains the following information:

NAME: This is what the herb is called. In brackets after each name is the name of the person who developed the herb for the guide, and the source of the herb if applicable.

Available: This is the time of year when the herb is available, and the percentage chance for a person who searches for the herb for one day finding it.

Climatic Zone: This describes the climatic zone or zones in which the herb can be found.

Locale: This describes the region or regions in which the herb can be found.

Preparation: This describes how long a herb needs to be prepared before it can be used.

Cost: The cost before the / is the cost of the herb in raw form. The cost after the / is the cost of buying the herb ready to use.

Uses: The number of uses indicates how much of the herb can be found at any one time.

Ability Check: The ability check is the value that must be rolled under on a d20 for the use of the herb to be successful. If the ability check is listed as '?' it means that the herb may or may not have the powers attributed to it. If the ability check is listed as '-' then no ability check is needed for success. The GM should decide what effects these herbs have if any.

Description: This section describes what the herb can do. The GM who uses or allows this guide in their games should examine it carefully before use, and remove or modify any herbs that they wish. This is particularly true for those herbs that have quite major powers.

It will be noted that very few poisons are listed in this guide. This is for two reasons.

  1. I believe that a Herbalist should not use their art for nefarious purposes.
  2. I believe that allowing players access to too many poisons can severely effect game balance.
Any GM who wishes to have detailed poisons in their games is referred to the "Netbook: Poisons of the Realm", (author unknown to me) which I find to be excellent for the purpose. If you can find it, the rules for poisons sent to the GMAST-L list by Ron Knight (Modar) in late October of this year (1996) is also very good. "The NetBook of Poisons", revised and expanded by Adrienne Mills, and based on the "Netbook: Poisons of the Realm" (mentioned in previous editions of this guide) is also very good and very detailed in its treatments of poisons.

It should also be noted that I have tried not to include herbs that could be classed as "Drugs" with the connotation of illicit use. This is because I do not and do not wish to be seen to be supporting illicit drug use. Having said that, for anyone who wishes to use drugs in their games, I refer them to `Appendix A: Drugs for Fantasy Role Playing Games', from the `Complete Guide to Alcohol for Fantasy Role Playing Games' which has excellent rules on all aspects of drug use including addiction and its effects. The drugs contained within it could be converted to my system fairly easily, although the system contained in that guide is already excellent for the purpose.

Finally, a note and a request. It has come to my attention, that people create and develop new herbs for their games and add them into this guide. I, of course, have no objection to this. However, I would appreciate it if you sent me a copy of these herbs. If they work in your games, they would probably work in other peoples, and should be included in any new edition of the guide (with full credit to you, of course). Again, people make changes to the guide, because they find mistakes, or discrepancies, or just things they don't like. That's fine, but please let me know. If you noticed something wrong, I would like a chance to fix it.

What you do with the guide in your own game is up to you. You can change and edit it in any way that you like. But please, if you distribute the guide, make sure that you distribute it in unedited form. If you have made any changes or additions, list them separately from the main guide. My name is on this guide, and while I'm perfectly happy to take the flak for any errors in it, I only want to be blamed for my own errors or for those of contributors, which slipped past me. I have been sent an e-mail from someone who thought a herb was too powerful. It was, because someone else had edited the guide and made it more powerful. It wasn't a major problem, but it was annoying.

Furthermore, I own the copyright on this guide (except where I have indicated that it is owned by someone else, and I have their permission to include the information). I have gone to a lot of trouble to try and ensure that I don't violate other peoples copyright, in order to avoid legal problems. If you add information into my guide, I may end up being legally responsible for information that I didn't want to be. I don't want that to happen. Having said that, if I have inadvertently violated anyone's copyright, please inform me and I will remove the material in question.

Finally leave my name, and the name of other contributors on the guide. A person was distributing the 3rd Edition of my guide under their name as if it was their work. They have since apologised to me, and I consider the matter closed, so I won't mention their name. The guide costs you nothing, but it represents a large amount of work on my part and on the parts of the other contributors. I think we deserve the credit for our work.

I receive no payment for this guide. It is simply a labour of love. But I would like to hear what you think of it, any praise or criticisms that you might have. Hundreds of hours of work have gone into this guide over the years, and I really like to know what people think, whether it is good or bad. Please e-mail me with comments at: drednort@bud.swin.edu.au.

A special note: I have referred to a variety of diseases in this work. Some of my descriptions may be inaccurate and for that I apologise. I have no medical training, and the guide is intended only for games. It is also possible that some of my descriptions of diseases may offend some people. Again, I apologise. I have no intention of causing offence. If you do find any of this guide offensive, let me know so I can fix the problem.

ONCE AGAIN, THIS IS A GUIDE FOR GAME PURPOSES ONLY. DO NOT UNDER ANY CIRCUMSTANCES, USE ANY OF THE HERBS CONTAINED IN THIS GUIDE FOR ANY REAL LIFE PURPOSE WITHOUT CONSULTATION WITH AN EXPERT ON HERBS AND THEIR EFFECTS.

Shaun Hately, 11th February, 1997

NOTE ON THE USE OF THE AD&D "LOCATE ANIMALS OR PLANTS" SPELL

Players with access to the 1st level Priest Spell "Locate Animals or Plants" will try to use it to locate specific herbs. If this occurs I would suggest that the Dungeon Master uses the percentage score given under "Available" in each herbs description as the chance that the herb will be detected each round, subject to the local environment and season. However I would remind the GM that according to the PHB, the results of this spell are always determined by the GM. If the GM does not want the herb to be found, it should not be found.

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Guide written by Shaun Hately © 1997